Wednesday, June 29

Zero Time Dilemma Review: Make your final choice

Here's your latest masked mystery character.

The Nonary Game is back for the third (and supposedly final) time, bringing the familiar structure and tropes of previous games 999 and Virtue's Last Reward. If you're not familiar with the Nonary Game — or the odd-sounding titles I just mentioned—prepare for some spoilers for Zero Time Dilemma’s predecessors in the Zero Escape franchise.

In fact, "spoilers" are integral to Zero Time Dilemma. As in the previous two games, the mystery is structured as a series of interlocking timelines: branching decision paths that can be accessed and then escaped through the convenient metaphysical explanation of psychological time travel. The plot of Zero Time Dilemma’s visual novel-meets-adventure game sees our nine heroes jumping from one untimely end to another—searching for out-of-order clues about why they are where they are.

This time, the "where" is a seemingly abandoned nuclear bunker. A cast of new and returning 20-somethings who are very good at puzzles have been locked inside by Zero, the Jigsaw-like tormentor whose identity changes between games.

Drowning in a sea of exposition

True to the Zero Escape games of yore, circumstance and Zero's rules split the ninecharacters into three teams, each of which seems to vaguely represent a different point in the franchise.

Read 19 remaining paragraphs | Comments

No comments:

Post a Comment