Warning: This post contains minor spoilers for Stranger Things' first season.
New Netflix sci-fi series Stranger Things wastes no time transporting viewers to a time, place, and feeling. There are vinyl records and cassette tapes, endless freedom via fixed gear bikes, and AV Club devotees with ham radios and walkie-talkies. The first episode even uses an epic, demogorgon-loaded Dungeons & Dragons campaign as both a delightful pop-culture reference and as an obvious call-out to some expected character tropes from the '80s.
Our four kid heroes represent well-established kid-movie roles: the quiet one (Will), the cynic (Lucas), the optimist (Mike), and the realist (Duncan). They have awkward, older siblings at opposite ends of the popularity spectrum, and they interact with adults we already kind of know at first blush—a flawed but capable sheriff, a stressed but determined single mom, a sage-like science teacher. Add allusions to Stephen King, Steven Spielberg, and a bevy of other era-appropriate pop culture entities, and you'd be forgiven for thinking you know how this "set in 1983" series will play out.
After all, this is a story that could happen (and has happened) in any era. A kid has gone missing, some dark forces seem to be at play, and it'll take a village (or at least a team of adults, our D&D nerds, and their siblings) to figure everything out. But what makes Stranger Things stand out after its eight-episode first season is that the show only uses the familiar as a backdrop; it doesn't wallow in it or simply retread known stories. This isn't Ready Player One, new Ghostbusters, or any of the upcoming Star Wars onslaught. Instead, Netflix's lovely homage to 1980s genre fiction deploys nostalgia only to speed up and deepen world-building. Its story, by contrast, feels fresh by including enough twists and turns to keep even the most capable pop-culture detectives guessing and entertained.