SEATTLE—I just finished playing the final level in the upcoming PlayStation VR launch title Rez Infinite and took my headset off to see the game's creator, Tetsuya Mizuguchi, looking at me with a big smile. It's always at least a little jarring to cleanly segue out of a virtual reality experience, but in this moment's case, the intensity was nearly too much to bear. As in, I teared up.
I'd been waiting with great anticipation for this, the game's "Area X" level, ever since it was announced a little over a year ago. Rez has always sat at the edge of the rhythm-gaming conversation, even more so than the nichey likes of Parappa the Rapper and Dance Dance Revolution, but I have held a small torch for the game since its early 2001 release. Now, on the eve of its 15-year anniversary, my torch has been rekindled thanks to the stunning VR reinvention coming to Sony's headset next month. At demo events, I have played this rhythm-gaming classic with new VR eyes and been delighted at how the game, and its synesthesia-loaded blasts of trance music and pulsing imagery, translates to a headset.
That excitement went over a particular threshold during a September demo ahead of the PAX West festival, when Mizuguchi-san and his team at new studio Enhance Games asked me to come by a hotel suite and test out one of the first press demos of Area X—as in, the new Rez level built specifically for this remaster.
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