Tuesday, May 9

Strafe: Difficult, randomly generated Quake-like kicks ‘90s ass

Strafe gameplay demonstration. (video link)


You would be forgiven for getting tired of procedurally generated and "roguelike" video games. Too often, these types of games rely on the gimmick of random content, as opposed to finely crafted, enjoyable experiences. Math and procedural trickery don't make up for a game whose difficulty or boredom doesn't come with a payoff.

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