Thursday, June 8

Sonic Mania is already so good, I’d buy its incomplete version as-is

LOS ANGELES—Sonic Mania is far from Sega's first stab at returning to the blue, spiky bomber's good ol' Genesis/Mega Drive days. Every time we've heard Sega's nostalgic promises, they've been followed by the series' handlers coming up high and dry.

Over the past year, I've reluctantly enjoyed promising demos of the company's latest 16-bit Sonic homage. Everything has played smoothly so far, but I've bitten my tongue, lest I hype something that ultimately turns out as unevenly as Sonic 4.

Last month, Sega finally tipped me over the edge. Enough playable Mania levels exist, with new twists and refreshing returns, that I'd happily buy the incomplete package for the August game's eventual $20 tag.

Read 14 remaining paragraphs | Comments

No comments:

Post a Comment