Friday, October 25

Bethesda pledges to fix early “Fallout 1st” bugs and complaints

Bethesda's launch this week of the $99/year Fallout 1st "private world" service inside Fallout 76 immediately drew controversy by charging for features that some feel should have been included with the base game. But the service's first few days have also been affected by a number of unexpected or unintended issues that Bethesda now says it's addressing.

Users in the Fallout 76 subreddit have been chronicling a list of issues big and small that they've noticed with their Fallout 1st subscriptions. The most surprising, it seems, is that users can't seem to create a truly "private" world only available to invited guests. Instead, Fallout 1st worlds are currently visible and accessible by anyone on the subscriber's friends list.

That's a particularly big problem for players that maintain massive friends lists for trading purposes but don't necessarily want those trading partners hopping into what's supposed to be a private world. Bethesda now says it realizes this, telling Polygon, "We understand this is not what players expected for their Private Worlds... we are looking to provide an option in an upcoming patch that will allow Fallout 1st members to restrict access to their servers more completely."

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