Friday, February 21

An extended interview with Atrus himself, Myst creator Rand Miller

Video shot by Justin Wolfson, edited by Aulistar Mark. Transcript is still processing and will be posted as soon as it's ready (should be within 24 hours).

A couple of weeks back after running our War Stories piece on Oddworld, we took a chance and published an extended cut of the interview with Oddworld creator Lorne Lanning. Readers responded very well to the extended interview, so we're doing it again—this time with Myst creator Rand Miller.

To produce our War Stories video on Myst and its CD-ROM-based design challenges, we spent more or less the entire day at the Cyan offices in beautiful Washington state, where Rand and his team were the very soul of hospitality (they even insisted on buying coffee for the crew while we were shooting). The pastoral setting—everything looked so much like Myst island!—brought out the storyteller in Rand and, as usually happens with these things, we got way more stories and tales of game design out of him than we ever could have crammed into a 15-minute video.

So here we are, with Rand unleashed. Hear more about the creative process behind The Manhole and the magical tool that was HyperCard! See Rand talk about Cosmic Osmo and the transition from black and white to color game design! Feel the... uh... OK, there's no tactile component to this whole deal, so you'll have to come up with something on your own to feel. (Maybe grab a Myst box and give it a squeeze, or, you know, whatever you're into.)

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