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A perfectly acceptable location to start brawling anew. Welcome back to Streets of Rage.
Decades later, however, these arcade classics can feel clunky and repetitive. After the pre-teen thrill of faking like Michelangelo or a mayor wears off, you're left mashing a single attack button through an eternity of repetitive foes. We haven't seen many modern games take up that throne, and the best exceptions are either RPG-like juggles (Castle Crashers) or combo-loaded 3D smorgasbords (Devil May Cry). For years, I've yearned for a modern beat-'em-up that splits the difference: simple and accessible to start, with layers of satisfying nuance to uncover the more I play.
Streets of Rage 4 is exactly that game. Everything that made the series stand out in the early '90s returns as a selling point once again, and new ideas have been added in careful, tasteful fashion.
It's also another example of Sega handing a classic series to Western retro-crazed developers, giving them the freedom to go nuts, and getting a great game as a result. We've seen this with mascots like Sonic and Wonder Boy, and, now, the biggest beat-'em-up from the Sega Genesis has been reborn.
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