Monday, July 6

F1 2020 reviewed—Codemasters takes another racing game win

In the before times, pre-pandemic, the annual installment of the officially licensed Formula 1 game would arrive about midway through the championship. But we're not in the long-long ago anymore, and in our 2020, F1 started an abbreviated, socially distanced season at the Red Bull Ring in Austria. So when F1 2020 launches this week—tomorrow for the Deluxe Schumacher Edition, Friday for the standard edition—it takes players to an alternate universe where there was no COVID-19 and where F1 racing started as usual in Australia, in March.

The team at Codemasters probably didn't intend for a multiverse angle for F1 2020, but if this year has taught us anything, it's to make the best of the cards we're dealt. The upside to this digital release is it means you can race wheel-to-wheel at new tracks in Hanoi in Vietnam and Zandvoort in the Netherlands almost a year before they'll host their first F1 events in meatspace. But the addition of a couple of new circuits isn't the only way that Codies have kept things from getting stale—no mean feat for an official franchise for a sport that doesn't really change a huge amount year-to-year.

Whose team? My team

Probably the biggest new addition to F1 2020's gameplay is a new career mode. This one is called My Team, because instead of joining one of the existing 10 teams, it puts you in the role of a new team owner (as well as F1 racing driver). You get to pick the team name, design a livery and logo, find a title sponsor, and choose a second driver for the team. Then, in between races, you'll manage the team, which (hopefully) involves bringing in more money than you spend, all the while keeping each department happy.

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