Wednesday, March 16

Oculus will launch with 30 VR games—but are they any good?

SAN FRANCISCO—Ahead of its virtual reality headset's impending March 28 launch, Oculus held one final press event adjacent to the Game Developers Conference. And you know what that means: makeshift living rooms!

Comfortable couches and chairs were centrally placed in cushy, compartmentalized demo stations, each dimly lit and set off by HDTVs, computer- and fan-loaded entertainment shelves, and small bookshelves lined with nerd-hip books like Jane McGonigal's Reality is Broken. What surprised us about the event, however, is how many of these faux rooms didn't have couches.

The event was notable for including the Oculus Rift's full, launch-day release slate of 30 VR games. But it was just as notable for dedicating over a third of its floor space to its full-room Oculus Touch controller system, which isn't set to launch until fall. We came in expecting a good chance to play through a lot of launch content, but we were instead left with barely enough time to scrabble together launch-game impressions—and we think we know why.

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