Before the Oculus Rift VR headset ships to its first preorder customers in 12 days, Oculus founder Palmer Luckey invited select press to a major preview event, which I wrote about here. I touched on some nausea issues, mostly in terms of particular examples of comfort and discomfort alike, but I skipped the larger question of the platform's immersive feeling in general.
That's because I spent roughly four hours after the preview event feeling sick. I felt stuck in a dizziness spell the likes of which I'd never experienced in over a year of major, lengthy VR preview events. In the past, I'd used more ineffective VR tracking systems, particularly Google Cardboard, and I'd used earlier Oculus kits with more "screendoor" problems and other visual issues.
What was so bad about this one?
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