Wednesday, October 18

Super Mario Bros. Wonder is the most inventive 2D Mario in decades

Whatever is in those Wonder Flower, I want some.

Enlarge / Whatever is in those Wonder Flower, I want some. (credit: Nintendo)

Back in 1995, Nintendo released Yoshi’s Island, which included the game’s seventh level, “Touch Fuzzy, Get Dizzy.” After a relatively sedate and predictable first half, the last part of “Touch Fuzzy, Get Dizzy” introduces the floating white puffballs that give the level its name (and its cult status among Mario fans). While touching most enemies in Yoshi’s Island causes damage or instant death, touching a fuzzy simply makes the entire level start to bob up and down like a series of ocean waves, as a wide-eyed Yoshi staggers back and forth like he's 10 shots deep into an epic bender.

If you've played this level in Yoshi's Island, you have some idea of what to expect in Super Mario Bros. Wonder.

Playing Super Mario Bros. Wonder, it feels like somebody at Nintendo asked, “What if we made a game where every level was like ‘Touch Fuzzy, Get Dizzy’?” Thankfully for us, someone at Nintendo apparently heard this question and said, “Sure, why not?”

Wonder-full flowers

The Wonder Flowers hidden in each level of Super Mario Bros. Wonder could have easily been a gimmick—the kind of repetitive, minor alterations to the status quo that help check a box on the game packaging. Instead, the Wonder Flower effects provide a much-needed shot in the arm that keeps the game from falling into anything approaching a predictable rut.

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